The mission of the Computer Technology Department at Cheverus is to educate students in both applicable computer hardware components and software applications that will enhance and ease their learning in other classes. The goal is to give each student a thorough understanding of basic technology along with a high level of practical skill in the use of that technology. Students are strongly encouraged to complete their computer requirement before the spring semester of their senior year.
- BS, Seton Hall University
- MA, Seton Hall University
Doc Nielsen is a thoughtful and deliberate technology lead teacher at our school. His classroom is a laboratory for new ideas. Most recently he incorporated coding and raspberry pi’s into his freshman science classes. His use of chopsticks is second to only one other science team member.
- PhD, University of Wisconsin -- Madison
- BS, Pace Univesity
- Post-graduate University of Wisconsin
Semester -- ½ credit
Students of this course will gain an understanding of the fundamentals of using the computer as a primary production tool in the area of graphic art and publication. Topics include an overview of industry standard software for page layout and design, drawing and image manipulation, and various methods of reproduction for print and electronic delivery. Utilizing Adobe Photoshop and InDesign students will learn a basic understanding of design principles and software techniques. Students will also gain an understanding of copyright laws and learn about the restrictions of images, audio, publications in relation to copyright infringement. Students will also be taught the proper method of printing, saving and emailing as related to Cheverus High School. Instructor will review the basics of incorporating Google Docs into their learning environment as well as proper formatting of Microsoft Word for academic submissions.
Semester — ½ credit
An inquiry into the interplay of technology and contemporary society. Students in this course will examine the ways in which technologies have shaped and complicated our culture and society. Students in this course will analyze components of Media such as news and entertainment while discussing various formats including TV, Radio, Print, Social Media.
Year — 1 credit
Grades 11-12; Grade 10 with instructor approval.
Prerequisite: Digital Design or Journalism
This course will fulfill the ½ credit requirement for Computer Technology. Students may also use ½ credit towards their Fine Arts requirement.
This course provides skill development in the electronic procedures of producing and editing a digital publication. The course introduces skills and knowledge critical to making a successful new media product in today's competitive marketplace. Students will create, format, illustrate, design, edit and revise digital publications. Emphasis will be on improved productivity of the digitally produced Cheverus Yearbook, The Clarion. Other areas of exploration may include flyers, brochures, reports, advertising materials, and other publications. Proofreading, document composition, digital photography and communication competencies are also explored. This course will focus on new and emerging technologies and applications, and design processes and principles for creating innovative digital products. Class content may include lectures, demonstrations, new media examples, guest speakers, class discussions, writing, digital photography, and editing. This course requires students to use personal time in order to cover and document Cheverus events and sports. Adherence to meeting strict deadlines and working with others is key. A mid-term and final exam are requirements of this course.
Semester — ½ credit
Using lightweight computer equipment, we will learn how to design everyday objects. The students will apply spatial geometry, principles of good measurement, creativity and artistry for numerous projects. If time and material allows, these projects will be printed. The interface will be OnShape, an educationally free CAD program that is usable across all devices. Prospective students should have at least two items that they would like to design that will improve some aspect of their lives.
Semester — ½ credit
Why is it needed? When will it happen? Does you phone remind you when to leave for school, and does it take into account the current traffic and weather? Does your car drive itself? Are these examples of intelligence? We will start with a definition of intelligence, and gradually introduce exercises that challenge the students to solve problems using artificially intelligent resources (Google, Siri, Alexa). We will delve into the topics of probability, confidence, imprecision, and fuzzy logic as we learn the difference between intelligent and reflexive responses.
Year — 1 credit
Grades 10-12; Prerequisite: a A- or better in Algebra II or a B- or better in Algebra II Honors
This is an introductory course in computer programming and problem solving using the Java programming language. The course will emphasize principles of software development, style, and testing. Topics will include primitive data types, procedures and functions, loops, conditional structures, file processing, recursion, arrays, strings, linked lists, object-oriented programming, algorithms, searching, sorting, exceptions, and ethical issues in information technology. No prior experience in computer programming is required. All students will be required to take the AP test.
25 ½ Credits Minimum
- English -- 4 credits *
- Math -- 4 credits *
- Theology -- 4 credits *
- Science -- 3 years
(Global Science, Biology, Chemistry)
- Foreign Language -- 3 years (same language)
- History -- 3 years
(History I, II, III)
- Fine & Performing Arts -- 1 credit total
- Computer Technology -- ½ credit
- Electives -- 3 credits
* 1 credit each year 9-12
- Retreat -- each year
- Community Service
-- each year (Community Service page)
- College Advising
(grades 11 & 12)
- Formation Seminar (grade 9)